Tag Archives: Final Fantasy VII

Final Fantasy VII Released Today

Any PC owner looking for an RPG fix will be pleased to hear that Square Enix have re-released Final Fantasy VII. Available from today, the download only game is only available from the Square Enix store and comes with achievements, an option to make your characters stronger for those harder battles, and cloud storage (no pun intended) support all for the fantastic price of £7.99 until 12th September (after which the price raises to £9.99).

Storyline Versus Freedom

I recently bought a copy of an old PS game. Rainbow Six. £4 and still sealed. You may think I’ve lost my mind, but the reason I bought this game is quite simple. Research. Now when I mentioned research in my last article, there were bits I didn’t mention. Research includes me buying games and trying them out, and giving myself as large a gaming experience as possible, in order to give me subjects to write about. It annoys the hell out of my missus when I tell her I’m going on my PS or Xbox for an hour or two in the name of “research”. The research I needed to do this time was to re-familiarize myself with a game I’d played years before, in order to test a theory of mine. I believe that when it comes to games, you get the choice between storyline or freedom.

With this theory in mind, I decided to play Rainbow Six and Rainbow Six Vegas 2. This might seem like an odd choice, as obviously one is a PS game, the other is a PS3 game, and neither are renowned for their freedom. In R6V2, you have a lot of tactical choices, whereas in R6 you control one operative at a time. But I think that R6 had more freedom in another respect. Before the action takes place, there is a planning phase. You select your team’s load-out and entry point into the stage. You can give your team specific roles for the coming mission, and lump them all together for entry, or split your three man team up to cover two or three different entry points. In R6V2, you can’t pick your team’s load-out, but thankfully, they carry a lot of equipment so they’re always ready. However, you can’t pick your entry point into an area, simply because you’re inserted into the mission area via helicopter. When you’re being transported by chopper, you’re filled in over radio link on what’s going to happen. So that’s you’re storyline sorted out, whereas R6 had a storyline, but only if you looked for it. The storyline was in in-game dossiers that were far from compulsory to read, and so were probably ignored by everyone playing the game. So while R6V2 has more of a storyline, and realistically had more tactical options, it didn’t have the planning choices that a PS One game had, and these choices were what made the game stand out for me. Taking out terrorists is a tricky business, which requires planning, starting with how the mission is approached. While the storyline wasn’t the best, adding the storyline to the Rainbow Six series meant something had to give, which I believe was the planning stage of the mission.

The Last Story Follows The Final Fantasy VII Mould

The Last Story was created in a similar manner as Final Fantasy VII according to game creator Hironobu Sakaguchi. That is to say that The Last Story creation revolved around the game itself, with the story being added in afterwards.

“It wasn’t a case of being ‘based on the story’, it was more that the story would be put into the game itself. This meant that I prioritised the game systems for the first time in ages – since FFVII in fact, so 13 years. Because the question back then was how to implement 3D in the game, I made the systems the priority for that game too.”

Sakaguchi went on to talk about how he decided where to add the story into the game.

“There are also places in games, such as the moment when you open a castle door for the first time, when you think, ‘I’d like some story here’. For The Last Story, especially because I wasn’t making it using my usual method but rather started by implementing the game systems, there were times when I’d have to begin by finding such places. The story I wanted to tell was already complete, of course…”

“I think players hate it when they play a game where the story isn’t developed where they want it to. Can’t you imagine them thinking ‘I’m being pushed around by some self-important story writer’?” Sakaguchi added.

The Last Story has been confirmed for a UK release but has no release date set at this time.

Final Fantasy VII Remake In Stop Motion

While Final Fantasy VII fans (and I’m one of them) eagerly await a remake of their favourite game here is the next best thing …a seven minute remake of Final Fantasy in stop motion animation!

Taiwanese John Huang spent 2 months of his time taking over 10,000 pictures of his Final Fantasy toys, or as they can now truthfully be called – action figures. It might not be the complete remake fans are looking for but it’s still pretty impressive in its own way.

You can watch the fruit of John’s labours as Cloud does battle with Sephiroth below.