While playing GTA IV, I was mid-mission, and needed to travel to the next location, so I hijacked a car. Unfortunately, I did this in front of a passing patrol car, and so my wanted level went up a star.
When I tried to outrun the police, I crashed the car, and was arrested, losing all my weapons and some cash. Later in the same gaming session, the police wanted a quiet word with me for exchanging paint with their car. Once again, I crashed, and the officer in question had a gun pointed at my back. Having decided that Robocop was being too cocky, I proceeded to shoot him and his partner, resulting in my wanted level going up, and the police getting more aggressive. More and more police swarmed in my direction, with me firing back, causing a street battle of epic proportions. After about five minutes, I had police approaching from both directions, and was quickly cut down. Cue slow-mo death, and loading screen, with a resurrection outside of a hospital, minus some cash, but retaining all my weapons. In a city with strict gun control, I would have thought that the guns would have been confiscated, like they are in previous GTA games. But they weren’t. Now this isn’t a problem until you realise that if you commit a crime that warrants a one star wanted level, there’s less of a punishment for having a full scale war than there is for being arrested. Which, I think, is utterly bizarre. This got me thinking about games that have moments that make no sense, whatsoever.